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Components

Overview

Application

MarigoldProvider
RouterProvider

Layout

Aside
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Actions

ActionBar
alpha
Button
updated
Link
LinkButton
beta
ToggleButton
alpha
ToggleButtonGroup
alpha

Form

Autocomplete
Calendar
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DateField
DatePicker
updated
FileField
alpha
Form
Multiselect
deprecated
NumberField
Radio
SearchField
Select
Slider
Switch
TagField
beta
TextArea
TextField
TimeField

Collection

SelectList
Table
updated
Tag

Navigation

Accordion
Breadcrumbs
Pagination
Tabs

Overlay

ContextualHelp
Dialog
Drawer
beta
Menu
Toast
beta
Tooltip

Content

Badge
Card
Divider
EmptyState
beta
Headline
Icon
List
Loader
SectionMessage
SVG
Text

Formatters

DateFormat
NumericFormat

Hooks and Utils

cn
cva
extendTheme
parseFormData
useAsyncListData
useListData
useResponsiveValue
useTheme
VisuallyHidden

ToggleButton

Logic button for toggling states

The <ToggleButton> component...

Anatomy

Appearance

The appearance of a component can be customized using the variant and size props. These props adjust the visual style and dimensions of the component, available values are based on the active theme.

Variant
Size
The selected theme does not has any options for "variant".
PropertyTypeDescription
variant-The available variants of this component.
sizedefault | small | iconThe available sizes of this component.

Usage

Props

Did you know? You can explore, test, and customize props live in Marigold's storybook. Watch the effects they have in real-time!
View ToggleButton stories
aria-controls?
string;
Identifies the element (or elements) whose contents or presence are controlled by the current element.
aria-describedby?
string;
Identifies the element (or elements) that describes the object.
aria-details?
string;
Identifies the element (or elements) that provide a detailed, extended description for the object.
aria-disabled?
boolean | "true" | "false";
Indicates whether the element is disabled to users of assistive technology.
aria-expanded?
boolean | "true" | "false";
Indicates whether the element, or another grouping element it controls, is currently expanded or collapsed.
aria-haspopup?
boolean | "true" | "false" | "menu" | "listbox" | "tree" | "grid" | "dialog";
Indicates the availability and type of interactive popup element, such as menu or dialog, that can be triggered by an element.
aria-label?
string;
Defines a string value that labels the current element.
aria-labelledby?
string;
Identifies the element (or elements) that labels the current element.
aria-pressed?
boolean | "true" | "false" | "mixed";
Indicates the current "pressed" state of toggle buttons.
autoFocus?
boolean;
Whether the element should receive focus on render.
children?
ChildrenOrFunction<ToggleButtonRenderProps>;
The children of the component. A function may be provided to alter the children based on component state.
defaultSelected?
boolean;
Whether the element should be selected (uncontrolled).
dir?
string;
disabled?
boolean;
Set the toggle button disabled.
excludeFromTabOrder?
boolean;
Whether to exclude the element from the sequential tab order. If true, the element will not be focusable via the keyboard by tabbing. This should be avoided except in rare scenarios where an alternative means of accessing the element or its functionality via the keyboard is available.
hidden?
boolean;
id?
Key;
When used in a ToggleButtonGroup, an identifier for the item in selectedKeys. When used standalone, a DOM id.
inert?
boolean;
lang?
string;
onAnimationEnd?
AnimationEventHandler<HTMLDivElement>;
onAnimationEndCapture?
AnimationEventHandler<HTMLDivElement>;
onAnimationIteration?
AnimationEventHandler<HTMLDivElement>;
onAnimationIterationCapture?
AnimationEventHandler<HTMLDivElement>;
onAnimationStart?
AnimationEventHandler<HTMLDivElement>;
onAnimationStartCapture?
AnimationEventHandler<HTMLDivElement>;
onAuxClick?
MouseEventHandler<HTMLDivElement>;
onAuxClickCapture?
MouseEventHandler<HTMLDivElement>;
onBlur?
(e: FocusEvent<Element, Element>) => void;
Handler that is called when the element loses focus.
onChange?
(isSelected: boolean) => void;
Handler that is called when the element's selection state changes.
onClick?
(e: MouseEvent<FocusableElement, MouseEvent>) => void;
Not recommended – use onPress instead. onClick is an alias for onPress provided for compatibility with other libraries. onPress provides additional event details for non-mouse interactions.
onClickCapture?
MouseEventHandler<HTMLDivElement>;
onContextMenu?
MouseEventHandler<HTMLDivElement>;
onContextMenuCapture?
MouseEventHandler<HTMLDivElement>;
onDoubleClick?
MouseEventHandler<HTMLDivElement>;
onDoubleClickCapture?
MouseEventHandler<HTMLDivElement>;
onFocus?
(e: FocusEvent<Element, Element>) => void;
Handler that is called when the element receives focus.
onFocusChange?
(isFocused: boolean) => void;
Handler that is called when the element's focus status changes.
onGotPointerCapture?
PointerEventHandler<HTMLDivElement>;
onGotPointerCaptureCapture?
PointerEventHandler<HTMLDivElement>;
onHoverChange?
(isHovering: boolean) => void;
Handler that is called when the hover state changes.
onHoverEnd?
(e: HoverEvent) => void;
Handler that is called when a hover interaction ends.
onHoverStart?
(e: HoverEvent) => void;
Handler that is called when a hover interaction starts.
onKeyDown?
(e: KeyboardEvent) => void;
Handler that is called when a key is pressed.
onKeyUp?
(e: KeyboardEvent) => void;
Handler that is called when a key is released.
onLostPointerCapture?
PointerEventHandler<HTMLDivElement>;
onLostPointerCaptureCapture?
PointerEventHandler<HTMLDivElement>;
onMouseDown?
MouseEventHandler<HTMLDivElement>;
onMouseDownCapture?
MouseEventHandler<HTMLDivElement>;
onMouseEnter?
MouseEventHandler<HTMLDivElement>;
onMouseLeave?
MouseEventHandler<HTMLDivElement>;
onMouseMove?
MouseEventHandler<HTMLDivElement>;
onMouseMoveCapture?
MouseEventHandler<HTMLDivElement>;
onMouseOut?
MouseEventHandler<HTMLDivElement>;
onMouseOutCapture?
MouseEventHandler<HTMLDivElement>;
onMouseOver?
MouseEventHandler<HTMLDivElement>;
onMouseOverCapture?
MouseEventHandler<HTMLDivElement>;
onMouseUp?
MouseEventHandler<HTMLDivElement>;
onMouseUpCapture?
MouseEventHandler<HTMLDivElement>;
onPointerCancel?
PointerEventHandler<HTMLDivElement>;
onPointerCancelCapture?
PointerEventHandler<HTMLDivElement>;
onPointerDown?
PointerEventHandler<HTMLDivElement>;
onPointerDownCapture?
PointerEventHandler<HTMLDivElement>;
onPointerEnter?
PointerEventHandler<HTMLDivElement>;
onPointerLeave?
PointerEventHandler<HTMLDivElement>;
onPointerMove?
PointerEventHandler<HTMLDivElement>;
onPointerMoveCapture?
PointerEventHandler<HTMLDivElement>;
onPointerOut?
PointerEventHandler<HTMLDivElement>;
onPointerOutCapture?
PointerEventHandler<HTMLDivElement>;
onPointerOver?
PointerEventHandler<HTMLDivElement>;
onPointerOverCapture?
PointerEventHandler<HTMLDivElement>;
onPointerUp?
PointerEventHandler<HTMLDivElement>;
onPointerUpCapture?
PointerEventHandler<HTMLDivElement>;
onPress?
(e: PressEvent) => void;
Handler that is called when the press is released over the target.
onPressChange?
(isPressed: boolean) => void;
Handler that is called when the press state changes.
onPressEnd?
(e: PressEvent) => void;
Handler that is called when a press interaction ends, either over the target or when the pointer leaves the target.
onPressStart?
(e: PressEvent) => void;
Handler that is called when a press interaction starts.
onPressUp?
(e: PressEvent) => void;
Handler that is called when a press is released over the target, regardless of whether it started on the target or not.
onScroll?
UIEventHandler<HTMLDivElement>;
onScrollCapture?
UIEventHandler<HTMLDivElement>;
onTouchCancel?
TouchEventHandler<HTMLDivElement>;
onTouchCancelCapture?
TouchEventHandler<HTMLDivElement>;
onTouchEnd?
TouchEventHandler<HTMLDivElement>;
onTouchEndCapture?
TouchEventHandler<HTMLDivElement>;
onTouchMove?
TouchEventHandler<HTMLDivElement>;
onTouchMoveCapture?
TouchEventHandler<HTMLDivElement>;
onTouchStart?
TouchEventHandler<HTMLDivElement>;
onTouchStartCapture?
TouchEventHandler<HTMLDivElement>;
onTransitionCancel?
TransitionEventHandler<HTMLDivElement>;
onTransitionCancelCapture?
TransitionEventHandler<HTMLDivElement>;
onTransitionEnd?
TransitionEventHandler<HTMLDivElement>;
onTransitionEndCapture?
TransitionEventHandler<HTMLDivElement>;
onTransitionRun?
TransitionEventHandler<HTMLDivElement>;
onTransitionRunCapture?
TransitionEventHandler<HTMLDivElement>;
onTransitionStart?
TransitionEventHandler<HTMLDivElement>;
onTransitionStartCapture?
TransitionEventHandler<HTMLDivElement>;
onWheel?
WheelEventHandler<HTMLDivElement>;
onWheelCapture?
WheelEventHandler<HTMLDivElement>;
preventFocusOnPress?
boolean;
Whether to prevent focus from moving to the button when pressing it. Caution, this can make the button inaccessible and should only be used when alternative keyboard interaction is provided, such as ComboBox's MenuTrigger or a NumberField's increment/decrement control.
render?
DOMRenderFunction<"button", ToggleButtonRenderProps>;
Overrides the default DOM element with a custom render function. This allows rendering existing components with built-in styles and behaviors such as router links, animation libraries, and pre-styled components. Requirements:
  • You must render the expected element type (e.g. if <button> is expected, you cannot render an <a>).
  • Only a single root DOM element can be rendered (no fragments).
  • You must pass through props and ref to the underlying DOM element, merging with your own prop as appropriate.
selected?
boolean;
Whether the toggle button is selected.
slot?
string | null;
A slot name for the component. Slots allow the component to receive props from a parent component. An explicit null value indicates that the local props completely override all props received from a parent.
translate?
"yes" | "no";

Related

Last update: 17 minutes ago
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